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Add CScriptCameraHint
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@@ -29,6 +29,7 @@
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#include "CScriptCameraWaypoint.hpp"
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#include "CScriptCoverPoint.hpp"
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#include "CScriptSpawnPoint.hpp"
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#include "CScriptCameraHint.hpp"
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#include "Camera/CCinematicCamera.hpp"
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#include "MP1/CNewIntroBoss.hpp"
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#include "MP1/CWarWasp.hpp"
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@@ -858,6 +859,47 @@ CEntity* ScriptLoader::LoadSpawnPoint(CStateManager& mgr, CInputStream& in,
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CEntity* ScriptLoader::LoadCameraHint(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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if (!EnsurePropertyCount(propCount, 25, "CamerHint"))
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return nullptr;
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SActorHead head = LoadActorHead(in, mgr);
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bool active = in.readBool();
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u32 w1 = in.readUint32Big();
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u32 w2 = in.readUint32Big();
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u32 pf = LoadParameterFlags(in);
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pf |= in.readBool() << 6;
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float f1 = in.readFloatBig();
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pf |= in.readBool() << 7;
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float f2 = in.readFloatBig();
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pf |= in.readBool() << 8;
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float f3 = in.readFloatBig();
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zeus::CVector3f vec1;
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vec1.readBig(in);
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pf |= in.readBool() << 9;
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zeus::CVector3f vec2;
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vec2.readBig(in);
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zeus::CVector3f vec3;
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vec3.readBig(in);
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pf |= in.readBool() << 10;
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float f4 = in.readFloatBig();
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pf |= in.readBool() << 11;
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float f5 = in.readFloatBig();
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pf |= in.readBool() << 12;
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float f6 = in.readFloatBig();
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pf |= in.readBool() << 13;
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float f7 = in.readFloatBig();
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float f8 = in.readFloatBig();
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float f9 = in.readFloatBig();
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pf |= in.readBool() << 14;
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float f10 = in.readFloatBig();
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float f11 = in.readFloatBig();
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float f12 = in.readFloatBig();
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float f13 = in.readFloatBig();
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return new CScriptCameraHint(mgr.AllocateUniqueId(), head.x0_name, info,
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head.x10_transform, active, w1, w2, pf, f1, f2, f3,
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vec1, vec2, vec3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13);
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}
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CEntity* ScriptLoader::LoadPickup(CStateManager& mgr, CInputStream& in,
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