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Initial work on CGroundMovement

This commit is contained in:
Jack Andersen
2017-06-18 21:00:50 -10:00
parent c854a45dfe
commit d4a97861dc
15 changed files with 993 additions and 53 deletions

View File

@@ -332,10 +332,10 @@ public:
const CDamageInfo& info);
bool TestRayDamage(const zeus::CVector3f& pos, const CActor& damagee,
const rstl::reserved_vector<TUniqueId, 1024>& nearList);
bool RayCollideWorld(const zeus::CVector3f& pos, const zeus::CVector3f& damageeCenter,
bool RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
const CMaterialFilter& filter, const CActor& damagee);
bool RayCollideWorldInternal(const zeus::CVector3f& pos, const zeus::CVector3f& damageeCenter,
bool RayCollideWorldInternal(const zeus::CVector3f& start, const zeus::CVector3f& end,
const CMaterialFilter& filter,
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
const CActor* damagee);