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Initial work on CGroundMovement
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@@ -947,6 +947,12 @@ bool CPlayer::ObjectInScanningRange(TUniqueId id, const CStateManager& mgr) cons
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return false;
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}
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void CPlayer::SetPlayerHitWallDuringMove()
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{
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x9c5_29_hitWall = true;
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x2d0_ = 1;
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}
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void CPlayer::Touch() {}
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void CPlayer::CVisorSteam::SetSteam(float a, float b, float c, ResId d, bool e)
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