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Additional work on CMapWorld rendering
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@@ -191,7 +191,7 @@ private:
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CSfxHandle x1d0_rotatingSfx;
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CSfxHandle x1d4_zoomingSfx;
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float x1d8_flashTimer = 0.f;
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float x1dc_flashPulse = 0.f;
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float x1dc_playerFlashPulse = 0.f;
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std::list<SAutoMapperHintStep> x1e0_hintSteps;
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std::list<SAutoMapperHintLocation> x1f8_hintLocations;
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rstl::reserved_vector<TLockedToken<CTexture>, 9> x210_lstick;
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