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Additional data updates
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@@ -374,7 +374,10 @@ static float ComputeFrames(const std::vector<float>& keyTimes, std::vector<atUin
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lastTime = *it;
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}
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mainInterval = 1.0 / round(1.0 / mainInterval);
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float fps = round(1.0 / mainInterval);
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if (fps < 15.0)
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fps = 15.0;
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mainInterval = 1.0 / fps;
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framesOut.clear();
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framesOut.reserve(keyTimes.size());
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