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Tons of refactors and bug fixes
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@@ -13,12 +13,12 @@ class CFontImageDef
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{
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public:
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float x0_fps;
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std::vector<TToken<CTexture>> x4_texs;
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std::vector<TLockedToken<CTexture>> x4_texs;
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zeus::CVector2f x14_pointsPerTexel;
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CFontImageDef(std::vector<TToken<CTexture>>&& texs, float fps,
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CFontImageDef(const std::vector<TToken<CTexture>>& texs, float fps,
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const zeus::CVector2f& vec);
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CFontImageDef(TToken<CTexture>&& tex, const zeus::CVector2f& vec);
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CFontImageDef(const TToken<CTexture>& tex, const zeus::CVector2f& vec);
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bool IsLoaded() const;
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};
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