mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 07:07:42 +00:00
Tons of refactors and bug fixes
This commit is contained in:
@@ -7,34 +7,13 @@
|
||||
#include "CTextExecuteBuffer.hpp"
|
||||
#include "CFontRenderState.hpp"
|
||||
#include "CInstruction.hpp"
|
||||
#include "Graphics/Shaders/CTextSupportShader.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
boo::IShaderPipeline* g_TextShaderPipeline = nullptr;
|
||||
boo::IVertexFormat* g_TextVtxFmt = nullptr;
|
||||
|
||||
boo::IShaderPipeline* g_TextImageShaderPipeline = nullptr;
|
||||
boo::IVertexFormat* g_TextImageVtxFmt = nullptr;
|
||||
|
||||
CTextRenderBuffer::CTextRenderBuffer(EMode mode)
|
||||
: x0_mode(mode) {}
|
||||
|
||||
void CTextRenderBuffer::BooCharacterInstance::SetMetrics(const CGlyph& glyph,
|
||||
const zeus::CVector2i& offset)
|
||||
{
|
||||
m_pos[0].assign(offset.x, 0.f, offset.y);
|
||||
m_uv[0].assign(glyph.GetStartU(), glyph.GetStartV());
|
||||
|
||||
m_pos[1].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y);
|
||||
m_uv[1].assign(glyph.GetEndU(), glyph.GetStartV());
|
||||
|
||||
m_pos[2].assign(offset.x, 0.f, offset.y + glyph.GetCellHeight());
|
||||
m_uv[2].assign(glyph.GetStartU(), glyph.GetEndV());
|
||||
|
||||
m_pos[3].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y + glyph.GetCellHeight());
|
||||
m_uv[3].assign(glyph.GetEndU(), glyph.GetEndV());
|
||||
}
|
||||
CTextRenderBuffer::CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df)
|
||||
: x0_mode(mode), m_drawFlags(df) {}
|
||||
|
||||
CTextRenderBuffer::BooImage::BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset)
|
||||
: m_imageDef(imgDef)
|
||||
@@ -47,17 +26,7 @@ CTextRenderBuffer::BooImage::BooImage(const CFontImageDef& imgDef, const zeus::C
|
||||
tex.GetHeight() * imgDef.x14_pointsPerTexel.y);
|
||||
}
|
||||
|
||||
m_imageData.m_pos[0].assign(offset.x, 0.f, offset.y);
|
||||
m_imageData.m_uv[0].assign(0.f, 0.f);
|
||||
|
||||
m_imageData.m_pos[1].assign(offset.x + imgSize.x, 0.f, offset.y);
|
||||
m_imageData.m_uv[1].assign(1.f, 0.f);
|
||||
|
||||
m_imageData.m_pos[2].assign(offset.x, 0.f, offset.y + imgSize.y);
|
||||
m_imageData.m_uv[2].assign(0.f, 1.f);
|
||||
|
||||
m_imageData.m_pos[3].assign(offset.x + imgSize.x, 0.f, offset.y + imgSize.y);
|
||||
m_imageData.m_uv[3].assign(1.f, 1.f);
|
||||
m_imageData.SetMetrics(imgSize, offset);
|
||||
}
|
||||
|
||||
void CTextRenderBuffer::BooPrimitiveMark::SetOpacity(CTextRenderBuffer& rb, float opacity)
|
||||
@@ -67,7 +36,7 @@ void CTextRenderBuffer::BooPrimitiveMark::SetOpacity(CTextRenderBuffer& rb, floa
|
||||
case Command::CharacterRender:
|
||||
{
|
||||
BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
|
||||
BooCharacterInstance& inst = fc.m_charData[m_instIdx];
|
||||
CTextSupportShader::CharacterInstance& inst = fc.m_charData[m_instIdx];
|
||||
inst.m_fontColor.a = opacity;
|
||||
inst.m_outlineColor.a = opacity;
|
||||
fc.m_dirty = true;
|
||||
@@ -90,70 +59,87 @@ void CTextRenderBuffer::CommitResources()
|
||||
return;
|
||||
m_committed = true;
|
||||
|
||||
/* Ensure font textures are ready outside transaction */
|
||||
for (BooFontCharacters& chs : m_fontCharacters)
|
||||
chs.m_font->GetTexture();
|
||||
|
||||
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
||||
{
|
||||
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(BooUniform), 1);
|
||||
m_uniBuf = CTextSupportShader::s_Uniforms.allocateBlock(CGraphics::g_BooFactory);
|
||||
auto uBufInfo = m_uniBuf.getBufferInfo();
|
||||
|
||||
for (BooFontCharacters& chs : m_fontCharacters)
|
||||
{
|
||||
chs.m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex,
|
||||
sizeof(BooCharacterInstance),
|
||||
chs.m_charCount);
|
||||
boo::IVertexFormat* vFmt = g_TextVtxFmt;
|
||||
chs.m_instBuf = CTextSupportShader::s_CharInsts.allocateBlock(CGraphics::g_BooFactory, chs.m_charCount);
|
||||
auto iBufInfo = chs.m_instBuf.getBufferInfo();
|
||||
|
||||
boo::IVertexFormat* vFmt = CTextSupportShader::s_TextVtxFmt;
|
||||
if (ctx.bindingNeedsVertexFormat())
|
||||
{
|
||||
boo::IGraphicsBufferD* buf = iBufInfo.first;
|
||||
boo::VertexElementDescriptor elems[] =
|
||||
{
|
||||
{chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
|
||||
{chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
|
||||
{chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
|
||||
{chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
|
||||
{chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
|
||||
{chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
|
||||
{chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
|
||||
{chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
|
||||
{chs.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0},
|
||||
{chs.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 1},
|
||||
{buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
|
||||
{buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
|
||||
{buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
|
||||
{buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
|
||||
{buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
|
||||
{buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
|
||||
{buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
|
||||
{buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
|
||||
{buf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0},
|
||||
{buf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 1},
|
||||
};
|
||||
vFmt = ctx.newVertexFormat(10, elems);
|
||||
vFmt = ctx.newVertexFormat(10, elems, 0, iBufInfo.second);
|
||||
}
|
||||
|
||||
boo::IGraphicsBuffer* uniforms[] = {m_uniBuf};
|
||||
boo::ITexture* texs[] = {chs.m_font.GetObj()->GetTexture()->GetBooTexture()};
|
||||
chs.m_dataBinding = ctx.newShaderDataBinding(g_TextShaderPipeline, vFmt,
|
||||
nullptr, chs.m_instBuf, nullptr,
|
||||
1, uniforms, nullptr, 1, texs);
|
||||
boo::IGraphicsBuffer* uniforms[] = {uBufInfo.first};
|
||||
boo::PipelineStage unistages[] = {boo::PipelineStage::Vertex};
|
||||
size_t unioffs[] = {uBufInfo.second};
|
||||
size_t unisizes[] = {sizeof(CTextSupportShader::Uniform)};
|
||||
boo::ITexture* texs[] = {chs.m_font->GetTexture()};
|
||||
chs.m_dataBinding = ctx.newShaderDataBinding(CTextSupportShader::SelectTextPipeline(m_drawFlags),
|
||||
vFmt, nullptr, iBufInfo.first, nullptr,
|
||||
1, uniforms, unistages, unioffs,
|
||||
unisizes, 1, texs, 0, iBufInfo.second);
|
||||
}
|
||||
|
||||
for (BooImage& img : m_images)
|
||||
{
|
||||
img.m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(BooImageInstance), 1);
|
||||
boo::IVertexFormat* vFmt = g_TextImageVtxFmt;
|
||||
img.m_instBuf = CTextSupportShader::s_ImgInsts.allocateBlock(CGraphics::g_BooFactory, 1);
|
||||
auto iBufInfo = img.m_instBuf.getBufferInfo();
|
||||
|
||||
boo::IVertexFormat* vFmt = CTextSupportShader::s_ImageVtxFmt;
|
||||
if (ctx.bindingNeedsVertexFormat())
|
||||
{
|
||||
boo::IGraphicsBufferD* buf = iBufInfo.first;
|
||||
boo::VertexElementDescriptor elems[] =
|
||||
{
|
||||
{img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
|
||||
{img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
|
||||
{img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
|
||||
{img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
|
||||
{img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
|
||||
{img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
|
||||
{img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
|
||||
{img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
|
||||
{img.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0},
|
||||
{buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
|
||||
{buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
|
||||
{buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
|
||||
{buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
|
||||
{buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
|
||||
{buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
|
||||
{buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
|
||||
{buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
|
||||
{buf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0},
|
||||
};
|
||||
vFmt = ctx.newVertexFormat(9, elems);
|
||||
vFmt = ctx.newVertexFormat(9, elems, 0, iBufInfo.second);
|
||||
}
|
||||
|
||||
boo::IGraphicsBuffer* uniforms[] = {m_uniBuf};
|
||||
boo::IGraphicsBuffer* uniforms[] = {uBufInfo.first};
|
||||
boo::PipelineStage unistages[] = {boo::PipelineStage::Vertex};
|
||||
size_t unioffs[] = {uBufInfo.second};
|
||||
size_t unisizes[] = {sizeof(CTextSupportShader::Uniform)};
|
||||
img.m_dataBinding.reserve(img.m_imageDef.x4_texs.size());
|
||||
for (TToken<CTexture>& tex : img.m_imageDef.x4_texs)
|
||||
{
|
||||
boo::ITexture* texs[] = {tex->GetBooTexture()};
|
||||
img.m_dataBinding.push_back(ctx.newShaderDataBinding(g_TextImageShaderPipeline, vFmt,
|
||||
nullptr, img.m_instBuf, nullptr,
|
||||
1, uniforms, nullptr, 1, texs));
|
||||
img.m_dataBinding.push_back(ctx.newShaderDataBinding(CTextSupportShader::SelectImagePipeline(m_drawFlags),
|
||||
vFmt, nullptr, iBufInfo.first, nullptr,
|
||||
1, uniforms, unistages, unioffs,
|
||||
unisizes, 1, texs, 0, iBufInfo.second));
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@@ -169,6 +155,7 @@ void CTextRenderBuffer::SetMode(EMode mode)
|
||||
fc.m_charData.reserve(fc.m_charCount);
|
||||
}
|
||||
m_activeFontCh = -1;
|
||||
x0_mode = mode;
|
||||
}
|
||||
|
||||
void CTextRenderBuffer::SetPrimitiveOpacity(int idx, float opacity)
|
||||
@@ -180,26 +167,34 @@ void CTextRenderBuffer::Render(const zeus::CColor& col, float time) const
|
||||
{
|
||||
const_cast<CTextRenderBuffer*>(this)->CommitResources();
|
||||
|
||||
BooUniform uniforms = {CGraphics::GetPerspectiveProjectionMatrix(true) *
|
||||
CGraphics::g_GXModelView.toMatrix4f(), col};
|
||||
m_uniBuf->load(&uniforms, sizeof(uniforms));
|
||||
zeus::CMatrix4f mv = CGraphics::g_GXModelView.toMatrix4f();
|
||||
zeus::CMatrix4f proj = CGraphics::GetPerspectiveProjectionMatrix(true);
|
||||
zeus::CMatrix4f mat = proj * mv;
|
||||
|
||||
const_cast<CTextRenderBuffer*>(this)->m_uniBuf.access() =
|
||||
CTextSupportShader::Uniform{mat, col};
|
||||
|
||||
for (const BooFontCharacters& chs : m_fontCharacters)
|
||||
{
|
||||
if (chs.m_dirty)
|
||||
if (chs.m_charData.size())
|
||||
{
|
||||
chs.m_instBuf->load(chs.m_charData.data(), sizeof(BooCharacterInstance) * chs.m_charData.size());
|
||||
((BooFontCharacters&)chs).m_dirty = false;
|
||||
if (chs.m_dirty)
|
||||
{
|
||||
memmove(const_cast<BooFontCharacters&>(chs).m_instBuf.access(),
|
||||
chs.m_charData.data(), sizeof(CTextSupportShader::CharacterInstance) *
|
||||
chs.m_charData.size());
|
||||
const_cast<BooFontCharacters&>(chs).m_dirty = false;
|
||||
}
|
||||
CGraphics::SetShaderDataBinding(chs.m_dataBinding);
|
||||
CGraphics::DrawInstances(0, 4, chs.m_charData.size());
|
||||
}
|
||||
CGraphics::SetShaderDataBinding(chs.m_dataBinding);
|
||||
CGraphics::DrawInstances(0, 4, chs.m_charData.size());
|
||||
}
|
||||
|
||||
for (const BooImage& img : m_images)
|
||||
{
|
||||
if (img.m_dirty)
|
||||
{
|
||||
img.m_instBuf->load(&img.m_imageData, sizeof(BooImageInstance));
|
||||
*const_cast<BooImage&>(img).m_instBuf.access() = img.m_imageData;
|
||||
const_cast<BooImage&>(img).m_dirty = false;
|
||||
}
|
||||
int idx = int(img.m_imageDef.x0_fps * time) % img.m_dataBinding.size();
|
||||
@@ -216,7 +211,7 @@ void CTextRenderBuffer::AddImage(const zeus::CVector2i& offset, const CFontImage
|
||||
m_images.push_back({image, offset});
|
||||
}
|
||||
|
||||
void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& offset, wchar_t ch,
|
||||
void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& offset, char16_t ch,
|
||||
const zeus::CColor& color)
|
||||
{
|
||||
if (m_activeFontCh == -1)
|
||||
@@ -228,7 +223,7 @@ void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& offset, wchar_t ch,
|
||||
{
|
||||
const CGlyph* glyph = chs.m_font.GetObj()->GetGlyph(ch);
|
||||
chs.m_charData.emplace_back();
|
||||
BooCharacterInstance& inst = chs.m_charData.back();
|
||||
CTextSupportShader::CharacterInstance& inst = chs.m_charData.back();
|
||||
inst.SetMetrics(*glyph, offset);
|
||||
inst.m_fontColor = m_main * color;
|
||||
inst.m_outlineColor = m_outline * color;
|
||||
@@ -278,7 +273,7 @@ std::pair<zeus::CVector2i, zeus::CVector2i> CTextRenderBuffer::AccumulateTextBou
|
||||
|
||||
for (const BooFontCharacters& chars : m_fontCharacters)
|
||||
{
|
||||
for (const BooCharacterInstance& charInst : chars.m_charData)
|
||||
for (const CTextSupportShader::CharacterInstance& charInst : chars.m_charData)
|
||||
{
|
||||
ret.first.x = std::min(ret.first.x, int(charInst.m_pos[0].x));
|
||||
ret.first.y = std::min(ret.first.y, int(charInst.m_pos[0].z));
|
||||
|
||||
Reference in New Issue
Block a user