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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 13:47:43 +00:00

Tons of refactors and bug fixes

This commit is contained in:
Jack Andersen
2017-01-28 17:58:16 -10:00
parent d0d11eb700
commit d5c7efce58
78 changed files with 1276 additions and 618 deletions

View File

@@ -7,6 +7,7 @@
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Graphics/Shaders/CCameraBlurFilter.hpp"
#include "Graphics/Shaders/CXRayBlurFilter.hpp"
#include "Graphics/Shaders/CTextSupportShader.hpp"
#include "Character/CCharLayoutInfo.hpp"
#include "Audio/CStreamAudioManager.hpp"
#include "CGBASupport.hpp"
@@ -23,6 +24,7 @@ URDE_DECL_SPECIALIZE_SHADER(CXRayBlurFilter)
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilterAlpha)
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTextSupportShader)
namespace MP1
{
@@ -46,8 +48,8 @@ CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent, boo::IAudioVoi
CStreamAudioManager::Initialize();
m->ResetGameState();
std::shared_ptr<CIOWin> splash = std::make_shared<CSplashScreen>(CSplashScreen::ESplashScreen::Nintendo);
x58_ioWinManager.AddIOWin(splash, 1000, 10000);
//std::shared_ptr<CIOWin> splash = std::make_shared<CSplashScreen>(CSplashScreen::ESplashScreen::Nintendo);
//x58_ioWinManager.AddIOWin(splash, 1000, 10000);
std::shared_ptr<CIOWin> mf = std::make_shared<CMainFlow>();
x58_ioWinManager.AddIOWin(mf, 0, 0);
@@ -201,6 +203,7 @@ CMain::BooSetter::BooSetter(boo::IGraphicsDataFactory* factory,
TMultiBlendShader<CColoredQuadFilter>::Initialize();
TMultiBlendShader<CTexturedQuadFilter>::Initialize();
TMultiBlendShader<CTexturedQuadFilterAlpha>::Initialize();
TMultiBlendShader<CTextSupportShader>::Initialize();
}
void CMain::RegisterResourceTweaks()
@@ -303,6 +306,7 @@ void CMain::Shutdown()
TMultiBlendShader<CColoredQuadFilter>::Shutdown();
TMultiBlendShader<CTexturedQuadFilter>::Shutdown();
TMultiBlendShader<CTexturedQuadFilterAlpha>::Shutdown();
TMultiBlendShader<CTextSupportShader>::Shutdown();
}
#if MP1_USE_BOO