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Buffer pool refactor
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@@ -40,7 +40,7 @@ Space::CornerView::CornerView(ViewResources& res, Space& space, const zeus::CCol
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commitResources(res, [&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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buildResources(ctx, res);
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m_vertexBinding.init(ctx, res, 34, *m_viewVertBlockBuf);
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m_vertexBinding.init(ctx, res, 34, m_viewVertBlockBuf);
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return true;
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});
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float pf = res.pixelFactor();
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