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CCameraManager imps
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@@ -36,6 +36,7 @@ struct CTweakGame : ITweakGame
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Value<float> x68_hardmodeWeaponMult;
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virtual const std::string& GetWorldPrefix() const { return x4_worldPrefix; }
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virtual float GetFirstPersonFOV() const { return x24_fov; }
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CTweakGame(athena::io::IStreamReader& in) { this->read(in); x2b_unknown4 = false; }
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};
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}
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@@ -175,24 +175,28 @@ struct CTweakPlayer : ITweakPlayer
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Value<float> x300_;
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Value<float> x304_;
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Value<float> x308_;
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float GetX50() const { return x44_[3]; }
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float GetX54() const { return x44_[4]; }
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float GetX58() const { return x44_[5]; }
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float GetX5C() const { return x44_[6]; }
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float GetPlayerHeight() const { return x26c_playerHeight; }
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float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; }
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float GetPlayerSomething1() const { return x274_; }
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float GetPlayerSomething2() const { return x278_; }
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float GetPlayerSomething3() const { return x27c_; }
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float GetPlayerSomething4() const { return x134_; }
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bool GetPlayerSomething5() const { return x228_24_; }
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float GetPlayerSomething6() const { return x288_; }
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float GetPlayerSomething7() const { return x28c_; }
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float GetPlayerSomething8() const { return x290_; }
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float GetPlayerSomething9() const { return x294_; }
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float GetPlayerSomething10() const { return x298_; }
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float GetPlayerSomething11() const { return x29c_; }
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float GetPlayerSomething12() const { return x280_; }
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float GetPlayerSomething13() const { return x2b0_; }
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float GetPlayerSomething14() const { return x184_; }
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float GetPlayerSomething15() const { return x138_; }
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float GetPlayerSomething16() const { return x14c_; }
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float GetX274() const { return x274_; }
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float GetX278() const { return x278_; }
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float GetX27C() const { return x27c_; }
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float GetX124() const { return x134_; }
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bool GetX228_24() const { return x228_24_; }
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float GetX288() const { return x288_; }
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float GetX28c() const { return x28c_; }
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float GetX290() const { return x290_; }
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float GetX294() const { return x294_; }
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float GetX298() const { return x298_; }
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float GetX29C() const { return x29c_; }
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float GetX280() const { return x280_; }
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float GetX2B0() const { return x2b0_; }
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float GetX184() const { return x184_; }
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float GetX138() const { return x138_; }
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float GetX14C() const { return x14c_; }
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float GetLeftLogicalThreshold() const {return x150_leftDiv;}
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float GetRightLogicalThreshold() const {return x154_rightDiv;}
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CTweakPlayer() = default;
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