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Vulkan Updates
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@@ -191,7 +191,6 @@ struct HECLApplicationCallback : boo::IApplicationCallback
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float rgba[] = {sinf(frameIdx / 60.0), cosf(frameIdx / 60.0), 0.0, 1.0};
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gfxQ->setClearColor(rgba);
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gfxQ->clearTarget();
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gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
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vuboData.modelview[3][0] = sinf(frameIdx / 60.0) * 0.5;
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vuboData.modelview[3][1] = cosf(frameIdx / 60.0) * 0.5;
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