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CModelShaders: Make EExtendedShader an enum class

Prevents pollution of the urde namespace with general names like Flat,
etc.
This commit is contained in:
Lioncash
2020-03-05 23:39:09 -05:00
parent 2f9dd38bbe
commit d9664d165f
2 changed files with 4 additions and 4 deletions

View File

@@ -359,7 +359,7 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance(int sharedLayoutBuf) {
std::vector<boo::ObjToken<boo::IShaderDataBinding>>& extendeds = newInst.m_shaderDataBindings.back();
extendeds.reserve(pipelines->size());
int idx = 0;
EExtendedShader idx{};
for (const auto& pipeline : *pipelines) {
if (idx == EExtendedShader::Thermal) {
texs[8] = g_Renderer->x220_sphereRamp.get();
@@ -387,7 +387,7 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance(int sharedLayoutBuf) {
extendeds.push_back(ctx.newShaderDataBinding(pipeline, newInst.GetBooVBO(*this, ctx), nullptr,
m_staticIbo.get(), 4, bufs, stages, thisOffs, thisSizes, 12, texs,
nullptr, nullptr));
++idx;
idx = EExtendedShader(size_t(idx) + 1);
}
}
return true;