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Implement CBallCamera constructor

This commit is contained in:
Jack Andersen
2017-10-07 16:58:13 -10:00
parent 75094ca39a
commit d9bb24a204
8 changed files with 666 additions and 335 deletions

View File

@@ -7,11 +7,11 @@ namespace urde
{
CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect, TUniqueId uid2,
bool disableInput, u32 controllerIdx)
const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect,
TUniqueId watchedId, bool disableInput, u32 controllerIdx)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
CActorParameters::None(), kInvalidUniqueId)
, xe8_watchedObject(uid2)
, xe8_watchedObject(watchedId)
, x12c_(xf)
, x15c_currentFov(fovy)
, x160_znear(znear)