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Implement CBallCamera constructor
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@@ -7,11 +7,11 @@ namespace urde
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{
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CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect, TUniqueId uid2,
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bool disableInput, u32 controllerIdx)
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const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect,
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TUniqueId watchedId, bool disableInput, u32 controllerIdx)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
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CActorParameters::None(), kInvalidUniqueId)
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, xe8_watchedObject(uid2)
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, xe8_watchedObject(watchedId)
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, x12c_(xf)
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, x15c_currentFov(fovy)
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, x160_znear(znear)
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