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Implement CBallCamera constructor
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@@ -31,7 +31,8 @@ protected:
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float x184_fov;
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public:
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CGameCamera(TUniqueId, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
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float fov, float nearz, float farz, float aspect, TUniqueId, bool, u32 controllerIdx);
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float fov, float nearz, float farz, float aspect, TUniqueId watchedId, bool disableInput,
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u32 controllerIdx);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void SetActive(bool active);
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