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Re-organize MP1 specific world objects
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@@ -148,6 +148,8 @@ public:
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const zeus::CVector3f& GetScale() const { return x0_scale; }
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void SetScale(const zeus::CVector3f& scale) { x0_scale = scale; }
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bool HasAnimData() const { return x10_animData != nullptr; }
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bool HasNormalModel() const { return x1c_normalModel; }
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};
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}
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