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Lightmap rendering
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@@ -154,9 +154,9 @@ int CMain::RsMain(int argc, const boo::SystemChar* argv[])
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g_TweakManager->ReadFromMemoryCard("AudioTweaks");
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FillInAssetIDs();
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TOneStatic<CGameArchitectureSupport> archSupport;
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while (!xe8_finished)
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while (!xe8_b24_finished)
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{
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xe8_finished = archSupport->Update();
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xe8_b24_finished = archSupport->Update();
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}
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return 0;
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}
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