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Metal shader generation
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@@ -80,6 +80,7 @@ struct HECLApplicationCallback : boo::IApplicationCallback
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/* HECL managers */
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HECL::Runtime::FileStoreManager fileMgr(app->getUniqueName());
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HECL::Runtime::ShaderCacheManager shaderMgr(fileMgr, gfxF);
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shaderMgr.setRenderTargetHint(renderTex);
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/* Compile HECL shader */
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static std::string testShader = "HECLOpaque(Texture(0, UV(0)))";
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