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Space pirate bug fixes
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@@ -78,6 +78,7 @@ void CStateMachineState::Update(CStateManager& mgr, CAi& ai, float delta) {
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if (andPassed && state) {
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x4_state->CallFunc(mgr, ai, EStateMsg::Deactivate, 0.f);
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x4_state = state;
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printf("%s %d\n", state->xc_name, int(state - x0_machine->GetStateVector().data()));
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x8_time = 0.f;
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x18_24_codeTrigger = false;
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xc_random = mgr.GetActiveRandom()->Float();
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