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@@ -35,7 +35,8 @@ bool CTargetableProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVec
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const CDamageVulnerability& dVuln, TUniqueId hitActor) {
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bool ret = CEnergyProjectile::Explode(pos, normal, type, mgr, dVuln, hitActor);
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if (x2e4_24_active || x2c4_ == kInvalidUniqueId || x2c4_ != mgr.GetPlayer().GetUniqueId()) {
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if (x2e4_24_active || x2c4_hitProjectileOwner == kInvalidUniqueId ||
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x2c4_hitProjectileOwner != mgr.GetPlayer().GetUniqueId()) {
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return ret;
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}
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@@ -43,13 +44,13 @@ bool CTargetableProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVec
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TUniqueId uid = mgr.AllocateUniqueId();
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zeus::CTransform xf = zeus::lookAt(x170_projectile.GetTranslation(), act->GetAimPosition(mgr, 0.f), zeus::skUp);
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auto* projectile = new CEnergyProjectile(true, x3d8_weaponDesc, xf0_weaponType, xf, EMaterialTypes::Player,
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x3e0_damage, uid, GetAreaIdAlways(), x2c4_, xec_ownerId,
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x3e0_damage, uid, GetAreaIdAlways(), x2c4_hitProjectileOwner, xec_ownerId,
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EProjectileAttrib::None, false, zeus::skOne3f, {}, 0xFFFF, false);
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mgr.AddObject(projectile);
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projectile->AddMaterial(EMaterialTypes::Orbit);
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mgr.GetPlayer().ResetAimTargetPrediction(uid);
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mgr.GetPlayer().SetOrbitTargetId(uid, mgr);
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x2c4_ = kInvalidUniqueId;
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x2c4_hitProjectileOwner = kInvalidUniqueId;
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}
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return ret;
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