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Implement CStateManager::Update
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47
Runtime/Camera/CInterpolationCamera.cpp
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47
Runtime/Camera/CInterpolationCamera.cpp
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#include "CInterpolationCamera.hpp"
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#include "CCameraManager.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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CInterpolationCamera::CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf)
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: CGameCamera(uid, false, "Interpolation Camera",
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CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList, kInvalidEditorId),
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xf, CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(),
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CCameraManager::FarPlane(), CCameraManager::Aspect(), kInvalidUniqueId, false, 0)
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{
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}
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void CInterpolationCamera::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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void CInterpolationCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr)
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{
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CGameCamera::AcceptScriptMsg(msg, sender, mgr);
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}
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void CInterpolationCamera::ProcessInput(const CFinalInput& input, CStateManager& mgr)
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{
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// Empty
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}
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void CInterpolationCamera::Render(const CStateManager& mgr) const
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{
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// Empty
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}
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void CInterpolationCamera::Reset(const zeus::CTransform&, CStateManager& mgr)
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{
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// Empty
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}
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void CInterpolationCamera::Think(float, CStateManager& mgr)
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{
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}
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}
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