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Implement CStateManager::Update
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@@ -1,6 +1,8 @@
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#ifndef __URDE_CGAMECOLLISION_HPP__
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#define __URDE_CGAMECOLLISION_HPP__
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#include "zeus/CVector3f.hpp"
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#include "rstl.hpp"
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#include "RetroTypes.hpp"
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namespace urde
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{
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@@ -14,6 +16,8 @@ class CCollisionInfo;
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class CCollisionInfoList;
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class CMaterialList;
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class CStateManager;
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class CPlayer;
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class CGameCollision
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{
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public:
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@@ -24,6 +28,7 @@ public:
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static bool NullBooleanCollider(const CInternalCollisionStructure&) { return false; }
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static bool NullCollisionCollider(const CInternalCollisionStructure&, CCollisionInfoList&) { return false; }
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static void InitCollision();
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static void Move(CStateManager& mgr, CPlayer& player, float dt, const rstl::reserved_vector<TUniqueId, 1024>*);
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static bool CanBlock(const CMaterialList&, const zeus::CVector3f&);
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static bool IsFloor(const CMaterialList&, const zeus::CVector3f&);
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