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Implement CStateManager::Update

This commit is contained in:
Jack Andersen
2017-03-23 19:30:16 -10:00
parent 5a6e40c5aa
commit db12dd2ea2
68 changed files with 1165 additions and 117 deletions

View File

@@ -1,6 +1,8 @@
#ifndef __URDE_CGAMECOLLISION_HPP__
#define __URDE_CGAMECOLLISION_HPP__
#include "zeus/CVector3f.hpp"
#include "rstl.hpp"
#include "RetroTypes.hpp"
namespace urde
{
@@ -14,6 +16,8 @@ class CCollisionInfo;
class CCollisionInfoList;
class CMaterialList;
class CStateManager;
class CPlayer;
class CGameCollision
{
public:
@@ -24,6 +28,7 @@ public:
static bool NullBooleanCollider(const CInternalCollisionStructure&) { return false; }
static bool NullCollisionCollider(const CInternalCollisionStructure&, CCollisionInfoList&) { return false; }
static void InitCollision();
static void Move(CStateManager& mgr, CPlayer& player, float dt, const rstl::reserved_vector<TUniqueId, 1024>*);
static bool CanBlock(const CMaterialList&, const zeus::CVector3f&);
static bool IsFloor(const CMaterialList&, const zeus::CVector3f&);