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GuiSys and FrontEnd work
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@@ -10,7 +10,7 @@ namespace urde
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class CPersistentOptions
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{
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friend class CGameState;
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bool x0_[98] = {};
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u8 x0_[98] = {};
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bool x68_[64] = {};
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std::vector<std::pair<ResId, TEditorId>> xac_cinematicStates; /* (MLVL, Cinematic) */
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u32 xbc_ = 0;
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@@ -50,6 +50,8 @@ public:
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u32 GetLogScanCount() const { return xcc_logScanCount; }
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void SetLogScanCount(u32 v) { xcc_logScanCount = v; }
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void PutTo(CBitStreamWriter& w) const;
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u8* GetNESState() { return x0_; }
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};
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/** Options tracked per game session */
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