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https://github.com/AxioDL/metaforce.git
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Work on CFluidPlaneCPU
This commit is contained in:
@@ -1,6 +1,8 @@
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#include "CScriptWater.hpp"
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#include "CStateManager.hpp"
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#include "TCastTo.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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namespace urde
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{
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@@ -13,15 +15,97 @@ const float CScriptWater::kSplashScales[6] =
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CScriptWater::CScriptWater(CStateManager& mgr, TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CVector3f& pos, const zeus::CAABox& box, const urde::CDamageInfo& dInfo,
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zeus::CVector3f& orientedForce, ETriggerFlags triggerFlags, bool b1, bool b2, ResId, ResId, ResId,
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ResId, ResId, ResId, ResId, const zeus::CVector3f&, float, float, float, bool active,
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CFluidPlane::EFluidType, bool, float, const CFluidUVMotion&, float, float, float, float,
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float, float, float, float, const zeus::CColor&, const zeus::CColor&, ResId, ResId, ResId,
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ResId, ResId, s32, s32, s32, s32, s32, float, u32, float, float, float, float, float, float,
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float, float, const zeus::CColor&, urde::ResId, float, float, float, u32, u32, bool, s32,
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s32, const u32*)
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: CScriptTrigger(uid, name, info, pos, box, dInfo, orientedForce, triggerFlags, active, false, false)
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zeus::CVector3f& orientedForce, ETriggerFlags triggerFlags, bool b1, bool b2,
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ResId patternMap1, ResId patternMap2, ResId colorMap, ResId bumpMap, ResId envMap,
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ResId envBumpMap, ResId unusedMap, const zeus::CVector3f& bumpLightDir, float bumpScale,
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float f2, float f3, bool active, CFluidPlane::EFluidType fluidType, bool b4, float alpha,
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const CFluidUVMotion& uvMot, float turbSpeed, float turbDistance, float turbFreqMax,
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float turbFreqMin, float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax,
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float turbAmplitudeMin, const zeus::CColor& c1, const zeus::CColor& c2, ResId splashParticle1,
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ResId splashParticle2, ResId splashParticle3, ResId particle4, ResId particle5, s32 i1,
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s32 visorRunoffSfx, s32 splashSfx1, s32 splashSfx2, s32 splashSfx3, float tileSize,
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u32 tileSubdivisions, float specularMin, float specularMax, float reflectionSize,
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float fluidPlaneF2, float reflectionBlend, float slF6, float slF7, float slF8,
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const zeus::CColor& c3, ResId lightmapId, float unitsPerLightmapTexel, float lF2, float lF3,
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u32, u32, bool, s32, s32, std::unique_ptr<u32[]>&& u32Arr)
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: CScriptTrigger(uid, name, info, pos, box, dInfo, orientedForce, triggerFlags, active, false, false),
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x1b8_position(pos), x1c4_extent(box.max - box.min), x1d0_f2(f2), x1d4_position2(pos), x1e0_extent2(box.max - box.min),
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x1ec_damage(dInfo.GetDamage()), x1f0_damage2(dInfo.GetDamage()), x1f4_(f3), x214_(slF6), x218_(slF7), x21c_(slF6),
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x220_(slF7), x224_(slF8), x228_(c3), x22c_splashParticle1Id(splashParticle1), x230_splashParticle2Id(splashParticle2),
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x234_splashParticle3Id(splashParticle3), x238_particle4Id(particle4), x24c_particle5Id(particle5),
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x260_(CSfxManager::TranslateSFXID(i1)), x262_visorRunoffSfx(CSfxManager::TranslateSFXID(visorRunoffSfx)),
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x2a4_c1(c1), x2a8_c2(c2), x2ac_lf2(lF2), x2b0_lf3(lF3), x2b4_((lF2 != 0.f) ? 1.f / lF2 : 0.f),
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x2b8_((lF3 != 0.f) ? 1.f / lF3 : 0.f), x2bc_alpha(alpha), x2c0_tileSize(tileSize)
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{
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zeus::CAABox triggerAABB = GetTriggerBoundsWR();
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x2c4_gridDimX = u32((x2c0_tileSize + triggerAABB.max.x - triggerAABB.min.x - 0.01f) / x2c0_tileSize);
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x2c8_gridDimY = u32((x2c0_tileSize + triggerAABB.max.y - triggerAABB.min.y - 0.01f) / x2c0_tileSize);
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x2cc_gridCellCount = (x2c4_gridDimX + 1) * (x2c8_gridDimY + 1);
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x2e8_24_b4 = b4;
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x2e8_27_b2 = b2;
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x2e8_28 = true;
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x1b4_fluidPlane = std::make_unique<CFluidPlaneCPU>(patternMap1, patternMap2, colorMap, bumpMap, envMap, envBumpMap,
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lightmapId, unitsPerLightmapTexel, tileSize, tileSubdivisions,
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fluidType, x2bc_alpha, bumpLightDir, bumpScale, uvMot,
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turbSpeed, turbDistance, turbFreqMax, turbFreqMin, turbPhaseMax,
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turbPhaseMin, turbAmplitudeMax, turbAmplitudeMin, specularMin,
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specularMax, reflectionBlend, reflectionSize, fluidPlaneF2);
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u32Arr.reset();
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x264_splashEffects.resize(3);
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if (x22c_splashParticle1Id != kInvalidResId)
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x264_splashEffects[0].emplace(g_SimplePool->GetObj({FOURCC('PART'), x22c_splashParticle1Id}));
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if (x230_splashParticle2Id != kInvalidResId)
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x264_splashEffects[1].emplace(g_SimplePool->GetObj({FOURCC('PART'), x230_splashParticle2Id}));
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if (x234_splashParticle3Id != kInvalidResId)
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x264_splashEffects[2].emplace(g_SimplePool->GetObj({FOURCC('PART'), x234_splashParticle3Id}));
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if (x238_particle4Id != kInvalidResId)
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x23c_.emplace(g_SimplePool->GetObj({FOURCC('PART'), x238_particle4Id}));
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if (x24c_particle5Id != kInvalidResId)
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x250_visorRunoffEffect.emplace(g_SimplePool->GetObj({FOURCC('PART'), x24c_particle5Id}));
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x298_splashSounds.push_back(CSfxManager::TranslateSFXID(splashSfx1));
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x298_splashSounds.push_back(CSfxManager::TranslateSFXID(splashSfx2));
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x298_splashSounds.push_back(CSfxManager::TranslateSFXID(splashSfx3));
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SetCalculateLighting(true);
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if (lightmapId != kInvalidResId)
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x90_actorLights->DisableAreaLights();
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x90_actorLights->SetMaxDynamicLights(4);
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x90_actorLights->SetCastShadows(false);
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x90_actorLights->SetAmbientChannelOverflow(false);
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x90_actorLights->SetFindNearestDynamicLights(true);
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x148_24_playerInside = true;
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CalculateRenderBounds();
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xe6_27_ = u8(b1 ? 2 : 1);
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if (!x30_24_active)
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{
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x2bc_alpha = 0.f;
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x214_ = 0.f;
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x218_ = 0.f;
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}
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SetupGrid(true);
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}
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void CScriptWater::SetupGrid(bool b)
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{
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zeus::CAABox triggerAABB = GetTriggerBoundsWR();
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auto dimX = u32((triggerAABB.max.x - triggerAABB.min.x + x2c0_tileSize) / x2c0_tileSize);
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auto dimY = u32((triggerAABB.max.y - triggerAABB.min.y + x2c0_tileSize) / x2c0_tileSize);
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x2e4_gridCellCount2 = x2cc_gridCellCount = (dimX + 1) * (dimY + 1);
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x2dc_.reset();
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if (!x2d8_gridFlags || dimX != x2c4_gridDimX || dimY != x2c8_gridDimY)
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x2d8_gridFlags.reset(new bool[dimX * dimY]);
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x2c4_gridDimX = dimX;
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x2c8_gridDimY = dimY;
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for (int i=0 ; i<x2c8_gridDimY ; ++i)
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for (int j=0 ; j<x2c4_gridDimX ; ++j)
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x2d8_gridFlags[i * x2c4_gridDimX + j] = true;
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if (!x2e0_patchFlags || x2d0_patchDimX != 0 || x2d4_patchDimY != 0)
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x2e0_patchFlags.reset(new bool[32]);
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for (int i=0 ; i<32 ; ++i)
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x2e0_patchFlags[i] = true;
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x2d4_patchDimY = 0;
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x2d0_patchDimX = 0;
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x2e8_28 = b;
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}
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void CScriptWater::Think(float dt, CStateManager& mgr) { CScriptTrigger::Think(dt, mgr); }
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@@ -50,7 +134,13 @@ void CScriptWater::Touch(CActor&, CStateManager&)
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void CScriptWater::CalculateRenderBounds()
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{
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zeus::CVector3f aabbMin = x130_bounds.min;
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aabbMin.z = x130_bounds.max.z - 1.f;
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zeus::CVector3f aabbMax = x130_bounds.max;
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aabbMax.z += 1.f;
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zeus::CVector3f transAABBMin = aabbMin + GetTranslation();
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zeus::CVector3f transAABBMax = aabbMax + GetTranslation();
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x9c_renderBounds = zeus::CAABox(transAABBMin, transAABBMax);
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}
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zeus::CAABox CScriptWater::GetSortingBounds(const CStateManager&) const
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@@ -65,12 +155,12 @@ EWeaponCollisionResponseTypes CScriptWater::GetCollisionResponseType(const zeus:
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s16 CScriptWater::GetSplashSound(float dt) const
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{
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return x29c_splashSounds[GetSplashIndex(dt)];
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return x298_splashSounds[GetSplashIndex(dt)];
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}
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const TLockedToken<CParticleGen>& CScriptWater::GetSplashEffect(float dt) const
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const std::experimental::optional<TLockedToken<CGenDescription>>& CScriptWater::GetSplashEffect(float dt) const
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{
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return x268_splashEffects[GetSplashIndex(dt)];
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return x264_splashEffects[GetSplashIndex(dt)];
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}
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float CScriptWater::GetSplashEffectScale(float dt) const
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