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Additional HUD interfaces
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@@ -460,8 +460,8 @@ void CSamusHud::Update(float dt, const CStateManager& mgr,
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int minutes = mgr.GetEscapeSequenceTimer() / 60.f;
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int seconds = std::fmod(mgr.GetEscapeSequenceTimer(), 60.f);
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int hundredths = std::fmod(mgr.GetEscapeSequenceTimer() * 100.f, 100.f);
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std::u16string timeStr = hecl::UTF8ToChar16(hecl::Format("%02d:%02d:%02d",
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int(minutes), int(seconds), int(hundredths)));
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std::string timeStr = hecl::Format("%02d:%02d:%02d",
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int(minutes), int(seconds), int(hundredths));
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x594_base_textpane_counter->TextSupport()->SetText(timeStr);
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x594_base_textpane_counter->SetIsVisible(true);
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@@ -106,7 +106,7 @@ class CSamusHud
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CGuiFrame* x288_loadedSelectedHud = nullptr;
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std::unique_ptr<CHudEnergyInterface> x28c_ballEnergyIntf;
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std::unique_ptr<IHudThreatInterface> x290_threatIntf;
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std::unique_ptr<CHudMissileInterfaceCombat> x294_missileIntf;
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std::unique_ptr<CHudMissileInterface> x294_missileIntf;
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std::unique_ptr<IFreeLookInterface> x298_freeLookIntf;
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std::unique_ptr<IHudDecoInterface> x29c_decoIntf;
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std::unique_ptr<CHudHelmetInterface> x2a0_helmetIntf;
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