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https://github.com/AxioDL/metaforce.git
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Initial CScriptGun implementation, more loaders
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@@ -8,7 +8,7 @@
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namespace urde
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{
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class CCollisionActorManager;
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class CScriptGunTurretData
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{
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friend class CScriptGunTurret;
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@@ -39,7 +39,7 @@ class CScriptGunTurretData
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CAssetId x78_;
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u16 x7c_;
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u16 x7e_;
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u16 x80_;
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u16 x80_unfreezeSound;
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u16 x82_;
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u16 x84_;
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u16 x86_;
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@@ -78,9 +78,15 @@ class CScriptGunTurret : public CPhysicsActor
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public:
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enum class ETurretComponent
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{
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Turret,
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Base,
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Gun
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};
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enum class ETurretState
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{
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};
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private:
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ETurretComponent x258_type;
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TUniqueId x25c_ = kInvalidUniqueId;
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float x260_ = 0.f;
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@@ -104,15 +110,15 @@ public:
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std::unique_ptr<CElementGen> x480_;
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std::unique_ptr<CElementGen> x488_;
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std::unique_ptr<CElementGen> x490_;
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TUniqueId x498_ = kInvalidUniqueId;
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u32 x49c_ = 0;
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TUniqueId x498_lightId = kInvalidUniqueId;
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std::unique_ptr<CCollisionActorManager> x49c_collisionManager;
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TUniqueId x4a0_ = kInvalidUniqueId;
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std::experimental::optional<CModelData> x4a4_;
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float x4f4_ = 0.f;
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float x4f8_ = 0.f;
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zeus::CVector3f x4fc_;
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u8 x508_ = 0xFF;
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u32 x50c_ = 0;
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CSfxHandle x50c_ = 0;
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float x510_ = 0.f;
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zeus::CVector3f x514_;
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s32 x520_ = -1;
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@@ -138,6 +144,9 @@ public:
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u32 _dummy = 0;
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};
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private:
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void SetupCollisionManager(CStateManager&);
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public:
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CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb,
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@@ -147,13 +156,40 @@ public:
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void Touch(CActor&, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&);
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void Render(const CStateManager&) const;
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std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
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zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
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CHealthInfo* HealthInfo(CStateManager&) { return &x264_healthInfo; }
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const CDamageVulnerability* GetDamageVulnerability() const { return &x26c_damageVuln; }
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void sub80219b18(s32, CStateManager&);
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void sub8021998c(s32, CStateManager&, float);
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void sub80217408(CStateManager&);
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void sub802172b8(CStateManager&);
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void sub80219a00(float, CStateManager&);
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void sub802189c8();
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void UpdateGunCollisionManager(float, CStateManager&);
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void GetUnFreezeSoundId(float, CStateManager&);
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void UpdatGunParticles(float, CStateManager&);
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void sub80219938(s32, CStateManager&);
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void sub802196c4(s32, CStateManager&, float);
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void sub802195bc(s32, CStateManager&, float);
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void sub8021942c(s32, CStateManager&, float);
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void sub80218f50(s32, CStateManager&, float);
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void sub80218e34(s32, CStateManager&, float);
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void sub80218bb4(s32, CStateManager&, float);
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bool sub80217ad8(CStateManager&);
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bool sub802179a4(CStateManager&);
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void sub80217f5c(float, CStateManager&);
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zeus::CVector3f sub80217e34(float);
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void sub80216288(float);
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void sub80217124(CStateManager&);
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void sub80218830(float, CStateManager&);
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void sub80216594(CStateManager&);
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bool sub80217950(CStateManager&);
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};
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}
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