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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 05:47:42 +00:00

Fix UV animations (4/5 still borked)

This commit is contained in:
2016-07-08 12:57:51 -07:00
parent eb1e7870e5
commit dd3a524bf4
3 changed files with 27 additions and 25 deletions

View File

@@ -321,15 +321,17 @@ void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) c
void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimation& anim)
{
zeus::CMatrix4f& matrixOut = reinterpret_cast<zeus::CMatrix4f&>(*bufOut);
zeus::CMatrix4f& texMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*bufOut);
zeus::CMatrix4f& postMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*(bufOut + sizeof(zeus::CMatrix4f)));
texMtxOut = zeus::CMatrix4f();
postMtxOut = zeus::CMatrix4f();
switch (anim.mode)
{
case UVAnimation::Mode::MvInvNoTranslation:
{
matrixOut = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation(
texMtxOut = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation(
CGraphics::g_GXModelMatrix).toMatrix4f();
matrixOut.vec[3].zeroOut();
texMtxOut.vec[3].zeroOut();
postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
0.0, 0.5, 0.0,
0.0, 0.0, 0.0),
@@ -338,7 +340,7 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
}
case UVAnimation::Mode::MvInv:
{
matrixOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
texMtxOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
0.0, 0.5, 0.0,
0.0, 0.0, 0.0),
@@ -347,8 +349,8 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
}
case UVAnimation::Mode::Scroll:
{
matrixOut.vec[3].x = CGraphics::GetSecondsMod900() * anim.vals[2] + anim.vals[0];
matrixOut.vec[3].y = CGraphics::GetSecondsMod900() * anim.vals[3] + anim.vals[1];
texMtxOut.vec[3].x = CGraphics::GetSecondsMod900() * anim.vals[2] + anim.vals[0];
texMtxOut.vec[3].y = CGraphics::GetSecondsMod900() * anim.vals[3] + anim.vals[1];
break;
}
case UVAnimation::Mode::Rotation:
@@ -356,33 +358,33 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
float angle = CGraphics::GetSecondsMod900() * anim.vals[1] + anim.vals[0];
float acos = std::cos(angle);
float asin = std::sin(angle);
matrixOut.vec[0].x = acos;
matrixOut.vec[0].y = asin;
matrixOut.vec[1].x = -asin;
matrixOut.vec[1].y = acos;
matrixOut.vec[3].x = (1.0 - (acos - asin)) * 0.5;
matrixOut.vec[3].y = (1.0 - (asin + acos)) * 0.5;
texMtxOut.vec[0].x = acos;
texMtxOut.vec[0].y = asin;
texMtxOut.vec[1].x = -asin;
texMtxOut.vec[1].y = acos;
texMtxOut.vec[3].x = (1.0 - (acos - asin)) * 0.5;
texMtxOut.vec[3].y = (1.0 - (asin + acos)) * 0.5;
break;
}
case UVAnimation::Mode::HStrip:
{
float value = anim.vals[2] * anim.vals[0] * (anim.vals[3] + CGraphics::GetSecondsMod900());
matrixOut.vec[3].x = anim.vals[1] * fmod(value, 1.0f) * anim.vals[2];
float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900());
texMtxOut.vec[3].x = (float)(short)(float)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
break;
}
case UVAnimation::Mode::VStrip:
{
float value = anim.vals[2] * anim.vals[0] * (anim.vals[3] + CGraphics::GetSecondsMod900());
matrixOut.vec[3].y = anim.vals[1] * fmod(value, 1.0f) * anim.vals[2];
float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900());
texMtxOut.vec[3].y = (float)(short)(float)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
break;
}
case UVAnimation::Mode::Model:
{
matrixOut.vec[0].x = 0.5f;
matrixOut.vec[1].y = 0.0f;
matrixOut.vec[2].y = 0.5f;
matrixOut.vec[3].x = CGraphics::g_GXModelMatrix.origin.x * 0.5f;
matrixOut.vec[3].y = CGraphics::g_GXModelMatrix.origin.y * 0.5f;
texMtxOut.vec[0].x = 0.5f;
texMtxOut.vec[1].y = 0.0f;
texMtxOut.vec[2].y = 0.5f;
texMtxOut.vec[3].x = CGraphics::g_GXModelMatrix.origin.x * 0.5f;
texMtxOut.vec[3].y = CGraphics::g_GXModelMatrix.origin.y * 0.5f;
postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
0.0, 0.0, 0.5,
@@ -396,7 +398,7 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
{
zeus::CTransform texmtx = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix;
texmtx.origin.zeroOut();
matrixOut = texmtx.toMatrix4f();
texMtxOut = texmtx.toMatrix4f();
const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
float xy = (viewOrigin.x + viewOrigin.y) * 0.025f * anim.vals[1];