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More work on CPlayerGun
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@@ -18,7 +18,7 @@ bool CAuxWeapon::IsComboFxActive(const CStateManager& mgr) const
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return false;
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}
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void CAuxWeapon::Load(int curBeam, CStateManager& mgr)
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void CAuxWeapon::Load(CPlayerState::EBeamId curBeam, CStateManager& mgr)
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{
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}
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@@ -33,4 +33,9 @@ void CAuxWeapon::LoadIdle()
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}
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void CAuxWeapon::RenderMuzzleFx() const
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{
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}
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}
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