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More work on CPlayerGun
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@@ -95,6 +95,11 @@ void CGunWeapon::TouchHolo(const CStateManager& mgr)
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}
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void CGunWeapon::DrawHologram(const CStateManager& mgr, const zeus::CTransform& xf, const CModelFlags& flags) const
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{
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}
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void CGunWeapon::UpdateMuzzleFx(float dt, const zeus::CVector3f& scale, const zeus::CVector3f& pos, bool emitting)
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{
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@@ -112,4 +117,11 @@ zeus::CAABox CGunWeapon::GetBounds() const
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return zeus::CAABox::skNullBox;
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}
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zeus::CAABox CGunWeapon::GetBounds(const zeus::CTransform& xf) const
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{
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if (x10_solidModelData)
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return x10_solidModelData->GetBounds(xf);
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return zeus::CAABox::skNullBox;
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}
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}
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