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More work on CPlayerGun
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@@ -7,4 +7,25 @@ CWorldShadow::CWorldShadow(u32, u32, bool)
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{
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}
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void CWorldShadow::EnableModelProjectedShadow(const zeus::CTransform& pos, s32 lightIdx, float f1)
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{
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}
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void CWorldShadow::DisableModelProjectedShadow()
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{
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}
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void CWorldShadow::BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid, s32 lightIdx,
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const zeus::CAABox& aabb, bool b1, bool b2)
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{
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}
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void CWorldShadow::ResetBlur()
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{
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}
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}
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