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More work on CPlayerGun
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@@ -2,14 +2,21 @@
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#define __URDE_CWORLDSHADOW_HPP__
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#include "RetroTypes.hpp"
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#include "zeus/CAABox.hpp"
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namespace urde
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{
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class CStateManager;
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class CWorldShadow
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{
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public:
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CWorldShadow(u32, u32, bool);
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void EnableModelProjectedShadow(const zeus::CTransform& pos, s32 lightIdx, float f1);
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void DisableModelProjectedShadow();
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void BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid, s32 lightIdx,
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const zeus::CAABox& aabb, bool b1, bool b2);
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void ResetBlur();
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};
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}
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