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Implement god mode, and CWeaponMgr
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@@ -515,6 +515,18 @@ void CMain::Give(hecl::Console* console, const std::vector<std::string>& args)
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console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!");
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}
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void CMain::God(hecl::Console* con, const std::vector<std::string> &)
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{
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if (g_GameState && g_GameState->GetPlayerState())
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{
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g_GameState->GetPlayerState()->SetCanTakeDamage(!g_GameState->GetPlayerState()->CanTakeDamage());
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if (!g_GameState->GetPlayerState()->CanTakeDamage())
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con->report(hecl::Console::Level::Info, "God Mode Enabled");
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else
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con->report(hecl::Console::Level::Info, "God Mode Disabled");
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}
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}
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void CMain::Teleport(hecl::Console *, const std::vector<std::string>& args)
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{
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if (!g_StateManager || args.size() < 3)
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@@ -655,6 +667,7 @@ void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr,
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m_console->registerCommand("quit"sv, "Quits the game immediately"sv, ""sv, std::bind(&CMain::quit, this, std::placeholders::_1, std::placeholders::_2));
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m_console->registerCommand("Give"sv, "Gives the player the specified item, maxing it out"sv, ""sv, std::bind(&CMain::Give, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Cheat);
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m_console->registerCommand("Teleport"sv, "Teleports the player to the specified coordinates in worldspace"sv, "x y z [dX dY dZ]"sv, std::bind(&CMain::Teleport, this, std::placeholders::_1, std::placeholders::_2), (hecl::SConsoleCommand::ECommandFlags::Cheat | hecl::SConsoleCommand::ECommandFlags::Developer));
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m_console->registerCommand("God"sv, "Disables damage given by enemies and objects"sv, ""sv, std::bind(&CMain::God, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Cheat);
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m_console->registerCommand("listWorlds"sv, "Lists loaded worlds"sv, ""sv, std::bind(&CMain::ListWorlds, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Normal);
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InitializeSubsystems(storeMgr);
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