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Implement god mode, and CWeaponMgr
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@@ -3,34 +3,54 @@
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namespace urde
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{
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void CWeaponMgr::Add(TUniqueId, EWeaponType)
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void CWeaponMgr::Add(TUniqueId uid, EWeaponType type)
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{
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x0_weapons.insert(std::make_pair(uid, rstl::reserved_vector<s32, 10>()));
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x0_weapons[uid].resize(10);
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++x0_weapons[uid][u32(type)];
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}
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void CWeaponMgr::Remove(TUniqueId)
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void CWeaponMgr::Remove(TUniqueId uid)
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{
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s32 totalActive = 0;
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for (u32 i = 0; i < 10; ++i)
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totalActive += x0_weapons[uid][i];
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if (totalActive == 0)
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x0_weapons.erase(uid);
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}
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void CWeaponMgr::IncrCount(TUniqueId, EWeaponType)
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void CWeaponMgr::IncrCount(TUniqueId uid, EWeaponType type)
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{
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if (GetIndex(uid) < 0)
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Add(uid, type);
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else
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x0_weapons[uid][u32(type)]++;
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}
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void CWeaponMgr::DecrCount(TUniqueId, EWeaponType)
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void CWeaponMgr::DecrCount(TUniqueId uid, EWeaponType type)
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{
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if (GetIndex(uid) < 0)
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return;
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x0_weapons[uid][u32(type)]--;
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if (x0_weapons[uid][u32(type)] <= 0)
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Remove(uid);
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}
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s32 CWeaponMgr::GetNumActive(TUniqueId, EWeaponType) const
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s32 CWeaponMgr::GetNumActive(TUniqueId uid, EWeaponType type) const
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{
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return 0;
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if (GetIndex(uid) < 0)
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return 0;
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return x0_weapons.at(uid)[u32(type)];
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}
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s32 CWeaponMgr::GetIndex(TUniqueId) const
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s32 CWeaponMgr::GetIndex(TUniqueId uid) const
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{
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return 0;
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if (x0_weapons.find(uid) == x0_weapons.end())
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return -1;
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return s32(std::distance(x0_weapons.begin(), x0_weapons.find(uid)));
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}
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}
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