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Add CScriptSpawnPoint
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20
Runtime/World/CScriptSpawnPoint.hpp
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20
Runtime/World/CScriptSpawnPoint.hpp
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#ifndef __CSCRIPTSPAWNPOINT_HPP__
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#define __CSCRIPTSPAWNPOINT_HPP__
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#include "CEntity.hpp"
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#include "zeus/CTransform.hpp"
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namespace urde
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{
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class CScriptSpawnPoint : public CEntity
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{
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public:
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CScriptSpawnPoint(TUniqueId, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, const std::vector<u32>& itemCounts,
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bool, bool, bool);
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};
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}
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#endif // __CSCRIPTSPAWNPOINT_HPP__
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