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CScriptMazeNode: Renaming & more cleanup
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@@ -191,7 +191,7 @@ private:
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std::list<TUniqueId> xf3c_activeFlickerBats;
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std::list<TUniqueId> xf54_activeParasites;
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TUniqueId xf6c_playerActorHead = kInvalidUniqueId;
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std::unique_ptr<CScriptMazeState> xf70_currentMaze;
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std::unique_ptr<CMazeState> xf70_currentMaze;
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TUniqueId xf74_lastTrigger = kInvalidUniqueId;
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TUniqueId xf76_lastRelay = kInvalidUniqueId;
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@@ -420,9 +420,9 @@ public:
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return static_cast<CPlatformAndDoorList&>(*x808_objLists[7]);
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}
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std::pair<u32, u32> CalculateScanCompletionRate() const;
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void SetCurrentMaze(std::unique_ptr<CScriptMazeState> maze) { xf70_currentMaze = std::move(maze); }
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void SetCurrentMaze(std::unique_ptr<CMazeState> maze) { xf70_currentMaze = std::move(maze); }
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void ClearCurrentMaze() { xf70_currentMaze.reset(); }
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CScriptMazeState* GetCurrentMaze() { return xf70_currentMaze.get(); }
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CMazeState* GetCurrentMaze() { return xf70_currentMaze.get(); }
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void SetLastTriggerId(TUniqueId uid) { xf74_lastTrigger = uid; }
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TUniqueId GetLastTriggerId() const { return xf74_lastTrigger; }
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void SetLastRelayId(TUniqueId uid) { xf76_lastRelay = uid; }
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