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CGameArea: Eliminate implicit sign conversions in Validate()
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@@ -18,7 +18,7 @@ class CPVSAreaSet {
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const u8* x1c_lightLeaves;
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CPVSVisOctree x20_octree;
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CPVSVisSet _GetLightSet(u32 lightIdx) const {
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CPVSVisSet _GetLightSet(size_t lightIdx) const {
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CPVSVisSet ret;
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ret.SetFromMemory(x20_octree.GetNumObjects(), x20_octree.GetNumLights(), x1c_lightLeaves + x10_leafSize * lightIdx);
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return ret;
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@@ -31,10 +31,10 @@ public:
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u32 Get1stLightIndex(u32 lightIdx) const { return x0_numFeatures + x8_num2ndLights + lightIdx; }
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u32 Get2ndLightIndex(u32 lightIdx) const { return x0_numFeatures + lightIdx; }
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bool Has2ndLayerLights() const { return x8_num2ndLights != 0; }
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u32 GetEntityIdByIndex(int idx) const { return x18_entityIndex[idx]; }
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u32 GetEntityIdByIndex(size_t idx) const { return x18_entityIndex[idx]; }
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const CPVSVisOctree& GetVisOctree() const { return x20_octree; }
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CPVSVisSet Get1stLightSet(u32 lightIdx) const { return _GetLightSet(x8_num2ndLights + lightIdx); }
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CPVSVisSet Get2ndLightSet(u32 lightIdx) const { return _GetLightSet(lightIdx); }
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CPVSVisSet Get1stLightSet(size_t lightIdx) const { return _GetLightSet(x8_num2ndLights + lightIdx); }
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CPVSVisSet Get2ndLightSet(size_t lightIdx) const { return _GetLightSet(lightIdx); }
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};
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} // namespace urde
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