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HUD blending fixes and map interpolation
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@@ -85,7 +85,7 @@ private:
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zeus::CVector3f x164_automapperOffset;
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zeus::CQuaternion x170_camRotate;
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zeus::CVector3f x180_camOffset;
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zeus::CTransform x18c_camXf;
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zeus::CTransform x18c_mapCamXf;
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EInGameGuiState x1bc_prevState = EInGameGuiState::Zero;
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EInGameGuiState x1c0_nextState = EInGameGuiState::Zero;
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SOnScreenTex x1c4_onScreenTex;
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