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Additional HUD work
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@@ -196,7 +196,7 @@ public:
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static void ApplyReverb();
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static float GetReverbAmount();
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static void RemoveEmitter(const CSfxHandle&) {}
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static void PitchBend(const CSfxHandle&, s32) {}
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static void PitchBend(const CSfxHandle& handle, float pitch);
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static u16 TranslateSFXID(u16);
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static void SfxStop(const CSfxHandle& handle);
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static CSfxHandle SfxStart(u16 id, float vol, float pan, bool useAcoustics, s16 prio, bool looped, s32 areaId);
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