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Finish COptionsScreen
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35
Runtime/MP1/CGameCubeDoll.hpp
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35
Runtime/MP1/CGameCubeDoll.hpp
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#ifndef __URDE_CGAMECUBEDOLL_HPP__
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#define __URDE_CGAMECUBEDOLL_HPP__
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#include "RetroTypes.hpp"
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#include "Character/CActorLights.hpp"
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#include "CToken.hpp"
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namespace urde
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{
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class CModel;
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namespace MP1
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{
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class CGameCubeDoll
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{
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TLockedToken<CModel> x0_model;
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std::vector<CLight> x8_lights;
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std::unique_ptr<CActorLights> x18_actorLights;
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float x1c_fader = 0.f;
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bool x20_24_loaded : 1;
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void UpdateActorLights();
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public:
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CGameCubeDoll();
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void Update(float dt);
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void Draw(float alpha);
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void Touch();
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bool CheckLoadComplete();
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bool IsLoaded() const { return x20_24_loaded; }
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};
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}
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}
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#endif // __URDE_CGAMECUBEDOLL_HPP__
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