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Work on CSpacePirate
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@@ -334,7 +334,7 @@ bool CEnergyProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVector3
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}
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PlayImpactSound(pos, type);
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mgr.InformListeners(pos, EListenNoiseType::Projectile);
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mgr.InformListeners(pos, EListenNoiseType::ProjectileExplode);
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if (auto particle = x170_projectile.CollisionOccured(type, !done, retargetPlayer, offsetPos, normal, targetPos))
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{
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zeus::CTransform particleXf = zeus::lookAt(zeus::CVector3f::skZero, normal);
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