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CActorContraption fixes, better CMake dependency handling
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@@ -312,7 +312,7 @@ bool CActorLights::BuildAreaLightList(const CStateManager& mgr, const CGameArea&
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u32 mostSigLightIdx = 0;
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/* Narrowphase test candidates starting with most intense */
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for (int i = 0; i < valList.size(); ++i) {
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for (size_t i = 0; i < valList.size(); ++i) {
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const SLightValue& value = valList[i];
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const CLight& light = gfxLightList[value.x0_areaLightIdx];
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if (x0_areaLights.size() < maxAreaLights) {
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