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CActorContraption fixes, better CMake dependency handling
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@@ -46,7 +46,7 @@ public:
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const CWeaponMode&, EProjectileAttrib) const;
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void SetWeaponCollisionResponseType(EWeaponCollisionResponseTypes type) { x300_responseType = type; }
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zeus::CTransform GetPrimitiveTransform() const;
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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std::optional<zeus::CAABox> GetTouchBounds() const;
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void SetDamageVulnerability(const CDamageVulnerability& vuln);
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const zeus::CVector3f& GetBoxSize() const { return x260_boxSize; }
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TUniqueId GetOwnerId() const { return x25c_owner; }
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