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CActorContraption fixes, better CMake dependency handling
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@@ -112,9 +112,9 @@ enum class EWeaponCollisionResponseTypes {
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class CCollisionResponseData {
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static const EWeaponCollisionResponseTypes skWorldMaterialTable[32];
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static const s32 kInvalidSFX;
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std::vector<rstl::optional<TLockedToken<CGenDescription>>> x0_generators;
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std::vector<std::optional<TLockedToken<CGenDescription>>> x0_generators;
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std::vector<s32> x10_sfx;
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std::vector<rstl::optional<TLockedToken<CDecalDescription>>> x20_decals;
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std::vector<std::optional<TLockedToken<CDecalDescription>>> x20_decals;
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float x30_RNGE;
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float x34_FOFF;
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@@ -126,9 +126,9 @@ class CCollisionResponseData {
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public:
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CCollisionResponseData(CInputStream& in, CSimplePool* resPool);
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const rstl::optional<TLockedToken<CGenDescription>>&
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const std::optional<TLockedToken<CGenDescription>>&
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GetParticleDescription(EWeaponCollisionResponseTypes) const;
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const rstl::optional<TLockedToken<CDecalDescription>>&
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const std::optional<TLockedToken<CDecalDescription>>&
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GetDecalDescription(EWeaponCollisionResponseTypes type) const;
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s32 GetSoundEffectId(EWeaponCollisionResponseTypes) const;
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static EWeaponCollisionResponseTypes GetWorldCollisionResponseType(s32);
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