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CActorContraption fixes, better CMake dependency handling
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@@ -857,7 +857,7 @@ void CGameCollision::CollisionFailsafe(const CStateManager& mgr, CAreaCollisionC
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}
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}
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rstl::optional<zeus::CVector3f> CGameCollision::FindNonIntersectingVector(
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std::optional<zeus::CVector3f> CGameCollision::FindNonIntersectingVector(
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const CStateManager& mgr, CAreaCollisionCache& cache, CPhysicsActor& actor, const CCollisionPrimitive& prim,
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const rstl::reserved_vector<TUniqueId, 1024>& nearList) {
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zeus::CTransform xf = actor.GetPrimitiveTransform();
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