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CActorContraption fixes, better CMake dependency handling
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@@ -15,7 +15,7 @@ CRainSplashGenerator::CRainSplashGenerator(const zeus::CVector3f& scale, u32 max
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x48_25_raining = true;
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x0_rainSplashes.reserve(maxSplashes);
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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for (int i = 0; i < maxSplashes; ++i)
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for (u32 i = 0; i < maxSplashes; ++i)
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x0_rainSplashes.emplace_back(ctx);
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return true;
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} BooTrace);
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@@ -47,16 +47,16 @@ void CRainSplashGenerator::DoDraw(const zeus::CTransform& xf) const {
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CGraphics::SetModelMatrix(xf);
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if (x40_queueSize > 0) {
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if (x38_queueTail <= x3c_queueHead) {
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for (int i = x3c_queueHead; i < x0_rainSplashes.size(); ++i) {
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for (size_t i = x3c_queueHead; i < x0_rainSplashes.size(); ++i) {
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const SRainSplash& splash = x0_rainSplashes[i];
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splash.Draw(x30_alpha, x28_dt, splash.x64_pos);
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}
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for (int i = 0; i < x38_queueTail; ++i) {
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for (size_t i = 0; i < x38_queueTail; ++i) {
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const SRainSplash& splash = x0_rainSplashes[i];
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splash.Draw(x30_alpha, x28_dt, splash.x64_pos);
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}
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} else {
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for (int i = x3c_queueHead; i < x38_queueTail; ++i) {
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for (size_t i = x3c_queueHead; i < x38_queueTail; ++i) {
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const SRainSplash& splash = x0_rainSplashes[i];
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splash.Draw(x30_alpha, x28_dt, splash.x64_pos);
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}
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@@ -181,7 +181,7 @@ void CRainSplashGenerator::GeneratePoints(const std::vector<std::pair<zeus::CVec
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return;
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if (x20_generateTimer > x24_generateInterval) {
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for (int i = 0; i < x44_genRate; ++i) {
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for (u32 i = 0; i < x44_genRate; ++i) {
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if (x40_queueSize >= x0_rainSplashes.size())
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break;
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x34_curPoint = GetNextBestPt(x34_curPoint, vn, x10_random, x2c_minZ);
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