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CActorContraption fixes, better CMake dependency handling
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@@ -122,7 +122,7 @@ void CAmbientAI::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
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CPhysicsActor::AcceptScriptMsg(msg, uid, mgr);
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}
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rstl::optional<zeus::CAABox> CAmbientAI::GetTouchBounds() const {
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std::optional<zeus::CAABox> CAmbientAI::GetTouchBounds() const {
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if (GetActive())
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return {GetBoundingBox()};
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return {};
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