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https://github.com/AxioDL/metaforce.git
synced 2025-12-09 12:27:43 +00:00
CActorContraption fixes, better CMake dependency handling
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@@ -48,7 +48,7 @@ void CPFRegion::Fixup(CPFArea& area, u32& maxRegionNodes) {
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bool CPFRegion::IsPointInside(const zeus::CVector3f& point) const {
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if (!x34_aabb.pointInside(point))
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return false;
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int i;
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u32 i;
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for (i = 0; i < x0_numNodes; ++i) {
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CPFNode& node = x4_startNode[i];
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if ((point - node.GetPos()).dot(node.GetNormal()) < 0.f)
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@@ -68,7 +68,7 @@ float CPFRegion::PointHeight(const zeus::CVector3f& point) const {
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bool CPFRegion::FindClosestPointOnPolygon(const std::vector<zeus::CVector3f>& polyPoints, const zeus::CVector3f& normal,
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const zeus::CVector3f& point, bool excludePolyPoints) {
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bool found = false;
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int i;
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size_t i;
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for (i = 0; i < polyPoints.size(); ++i) {
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const zeus::CVector3f& p0 = polyPoints[i];
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const zeus::CVector3f& p1 = polyPoints[(i + 1) % polyPoints.size()];
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@@ -127,7 +127,7 @@ bool CPFRegion::FindBestPoint(std::vector<zeus::CVector3f>& polyPoints, const ze
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bool isFlyer = (flags & 0x2) != 0;
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x4c_regionData->SetBestPointDistanceSquared(paddingSq);
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if (!isFlyer) {
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for (int i = 0; i < x0_numNodes; ++i) {
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for (u32 i = 0; i < x0_numNodes; ++i) {
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CPFNode& node = x4_startNode[i];
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CPFNode& nextNode = x4_startNode[(i + 1) % x0_numNodes];
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polyPoints.clear();
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@@ -142,7 +142,7 @@ bool CPFRegion::FindBestPoint(std::vector<zeus::CVector3f>& polyPoints, const ze
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}
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polyPoints.clear();
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for (int i = 0; i < x0_numNodes; ++i) {
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for (u32 i = 0; i < x0_numNodes; ++i) {
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CPFNode& node = x4_startNode[i];
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polyPoints.push_back(node.GetPos());
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}
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@@ -150,7 +150,7 @@ bool CPFRegion::FindBestPoint(std::vector<zeus::CVector3f>& polyPoints, const ze
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if (!isFlyer) {
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polyPoints.clear();
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for (int i = x0_numNodes - 1; i >= 0; --i) {
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for (u32 i = x0_numNodes - 1; i >= 0; --i) {
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CPFNode& node = x4_startNode[i];
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polyPoints.push_back(node.GetPos());
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polyPoints.back().z() += x14_height;
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@@ -164,7 +164,7 @@ bool CPFRegion::FindBestPoint(std::vector<zeus::CVector3f>& polyPoints, const ze
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void CPFRegion::SetLinkTo(s32 idx) {
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if (x8_numLinks <= 0)
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return;
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for (s32 i = 0; i < x8_numLinks; ++i)
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for (u32 i = 0; i < x8_numLinks; ++i)
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if (xc_startLink[i].GetRegion() == idx) {
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Data()->SetPathLink(i);
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return;
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