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CActorContraption fixes, better CMake dependency handling
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@@ -26,7 +26,7 @@ public:
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
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void Render(const CStateManager&) const {}
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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std::optional<zeus::CAABox> GetTouchBounds() const;
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bool GetInUse(TUniqueId uid) const;
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TUniqueId GetJumpPoint() const { return x10c_currentWaypoint; }
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TUniqueId GetJumpTarget() const { return x10e_nextWaypoint; }
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