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CActorContraption fixes, better CMake dependency handling

This commit is contained in:
Jack Andersen
2019-06-11 16:05:17 -10:00
parent 77d0ef942d
commit e218b8aeb5
295 changed files with 942 additions and 2219 deletions

View File

@@ -355,13 +355,13 @@ void CScriptDoor::SetDoorAnimation(CScriptDoor::EDoorAnimType type) {
modelData->AnimationData()->SetAnimation(CAnimPlaybackParms(s32(type), -1, 1.f, true), false);
}
rstl::optional<zeus::CAABox> CScriptDoor::GetTouchBounds() const {
std::optional<zeus::CAABox> CScriptDoor::GetTouchBounds() const {
if (GetActive() && GetMaterialList().HasMaterial(EMaterialTypes::Solid))
return {CPhysicsActor::GetBoundingBox()};
return {};
}
rstl::optional<zeus::CAABox> CScriptDoor::GetProjectileBounds() const {
std::optional<zeus::CAABox> CScriptDoor::GetProjectileBounds() const {
if (x2a8_28_projectilesCollide)
return {{x284_modelBounds.min + GetTranslation(), x284_modelBounds.max + GetTranslation()}};
return {};