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CActorContraption fixes, better CMake dependency handling
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@@ -188,7 +188,7 @@ public:
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void Render(const CStateManager&) const;
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bool CanRenderUnsorted(const CStateManager&) const;
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void CalculateRenderBounds();
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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std::optional<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor& other, CStateManager&);
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zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
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