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CActorContraption fixes, better CMake dependency handling
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@@ -20,7 +20,7 @@ class CWorldShadow {
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s32 x84_lightIdx = -1;
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bool x88_blurReset = true;
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#if CWORLDSHADOW_FEEDBACK
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rstl::optional<CTexturedQuadFilter> m_feedback;
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std::optional<CTexturedQuadFilter> m_feedback;
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#endif
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public:
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CWorldShadow(u32 w, u32 h, bool rgba8);
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